Publicación:
Mobile application with augmented reality for the learning of the cell

dc.contributor.authorTazza Alejos, Jean Carlo
dc.contributor.authorPretell-Cruzado, Johny
dc.contributor.authorCabanillas-Carbonell, Michael A.
dc.contributor.authorSalazar, Jose Luis Herrera
dc.date.accessioned2025-09-05T16:38:30Z
dc.description.abstractThis study shows the effects resulting from the implementation of a mobile application with augmented reality for the learning of the cell. The Mobile-D methodology was used for this study, whose focus and properties are mainly targeted at the mobile device market. The quasi-experimental design was used in a sample of 40 fifth-grade students from a private school in Lima, which was divided into two groups of 20 students: a control and an experimental group. And it was found the experimental group achieved a significant improvement in the learning level compared to the control. Lastly, it is concluded that the use of a mobile application with augmented reality has significantly improved in three aspects of learning. © 2021 Elsevier B.V., All rights reserved.
dc.identifier.doi10.1109/ARGENCON49523.2020.9505321
dc.identifier.isbn9781728159577
dc.identifier.scopus2-s2.0-85114015832
dc.identifier.urihttps://cris.uwiener.edu.pe/handle/001/1054
dc.identifier.uuidee69d526-0dc3-420f-b3c9-313cf7d97206
dc.language.isoen
dc.publisherInstitute of Electrical and Electronics Engineers Inc.
dc.rightshttp://purl.org/coar/access_right/c_14cb
dc.titleMobile application with augmented reality for the learning of the cell
dc.typehttp://purl.org/coar/resource_type/c_f744
dspace.entity.typePublication

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