Publicación:
Modification of mathematical cognitive demand based on gamified teaching with video games; Modificación de la demanda cognitiva matemática basada en enseñanza gamificada con videojuegos

dc.contributor.authorHolguin-Alvarez, Jhon
dc.contributor.authorTaxa, Fernanda
dc.contributor.authorRuiz-Salazar, Jenny Maria
dc.contributor.authorCruz-Montero, Juana María
dc.contributor.authorTortora, Evandro
dc.date.accessioned2025-09-05T16:37:04Z
dc.description.abstractThe performance of complex mathematics was approached from the use of leisure technologies as a disruptive resource in the virtual classroom. The objective allowed modifying the cognitive demand in mathematics, through the use of video games as a gamifier of learning sessions. 250 schoolchildren participated as part of a Latin American sample. After six months of research development with the experimental model, we concluded in the improvement of the skills in the subjects to address the low-level demand and the non-connective type demand after participating in gamified classes with the DO model [Dynamic-Operational]. The events produced better possibilities of producing mathematical operations based on reasoning, provoking more reflection in the experimental group. The evidence needs to be deepened on the level of connective demand (high level) with other Latin American samples. © 2022 Elsevier B.V., All rights reserved.
dc.identifier.scopus2-s2.0-85143596762
dc.identifier.urihttps://cris.uwiener.edu.pe/handle/001/835
dc.identifier.uuide5a5d256-3bec-4c37-93b0-1c570afd1ab3
dc.language.isoes
dc.publisherAssociacao Iberica de Sistemas e Tecnologias de Informacao
dc.relation.citationissueE52
dc.relation.citationvolume2022
dc.relation.ispartofseriesRISTI - Revista Iberica de Sistemas e Tecnologias de Informacao
dc.relation.issn16469895
dc.rightshttp://purl.org/coar/access_right/c_14cb
dc.titleModification of mathematical cognitive demand based on gamified teaching with video games; Modificación de la demanda cognitiva matemática basada en enseñanza gamificada con videojuegos
dc.typehttp://purl.org/coar/resource_type/c_2df8fbb1
dspace.entity.typePublication
oaire.citation.endPage86
oaire.citation.startPage68

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